Reader Profile
Daniel Darrigan and Michael Tunnel suggest that time travel books have
almost universal appeal because of readers' natural curiosity about the
future, the past, and their own histories. As well, the protagonists in
these works are often typical kids, lacking any superpowers or
specialized gifts, so are easy to relate to.[56]
Computers as portals to other times
In the Time Hackers
by Gary Paulsen, special computer chips
allow
hackers to break into the time
line and bring characters and objects from the past into the present.
Dorso and
Frank get drawn into the chaos and must find out how the program works
before they get sent out of
their own time. [57]
Richard Peck's Lost
in
Cyberspace [58]
and The
Great
Interactive
Dream Machine [59]
follow Josh and Aaron, sixth graders
who find their way
into cyberspace, in this case a portal to different times. In the
latter book, Aaron turns his computer into a wish-granting machine that
gets beyond their control, causing many problems. Though there are
antagonists in these works, the overall tone is
light and comical.
The Night Room, by E.M. Goldman, features a virtual
reality program
that simulates the
future. It takes students ahead in time to their ten year high school
reunion. Things seem idyllic at first, until a hacker's virus
turns the game into a dangerous program that will kill one of the
characters unless the others can reverse the damage.[60]

