Artificial Intelligence and Virtual Reality
Several middle-grade novels featuring computers have the
machines act as companions for lonely characters, often through the
characters becoming part of the machine or a virtual companion coming
out of the computer.
In Justine
Rendal’s A Very
Personal
Computer [49],
Pollard, the misfit protagonist, gets a computer that starts
to interact with him. It does his homework and helps
him become more popular: athletic and able to make friends and date
confidently.
This virtual companion is a safe outlet for Pollard, who has recently
lost his mother and his dog, and is unable to cope with emotion.
Dan Gutman’s Virtually
Perfect [50]
also feature a virtual
companion that Yip manages to free from the confines of the computer
that created him.
Victor, the virtual child, is smart, good-looking, and funny, but there
is also a troublesome side to him.
Yip goes from being jealous of Victor's social ease, to being
frightened at his lack of moral sense, and must decide how to deal with
this troublesome creation, who, in spite of everything, seems almost
human.
A variation on this theme is found in Marilyn
Watts’ The
Graphicat [51]
where a virtual cat is let loose from the computer program
that spawned it and causes trouble for the main characters who have to
catch it and figure out how to put it back.
Interaction with computers in the other direction (i.e. characters
entering their computers) is key to the plot of Terence
Blacker’s The Transfer
where an aspiring soccer star tries to improve his
skills by downloading the powers from a virtual
player into his body.[52]
In Dean Marney’s The Computer
that Ate my Brother [53],
Harry
gets
a new computer for his twelfth birthday. He is surprised to discover
that he is able to talk to it and that it seems to understand human
emotions. Things get out of hand when the computer makes Harry's hated
older brother disappear. Harry must decide if he wants him back, and
how to accomplish that.
Companionship between humans and
computers is
explored in Eye
to Eye [54] by
Catherine
Jinks. A spaceship, run by a central computer with the
ability to
reason and learn, has crashed on a primitive planet. The computer tries
to
communicate with Jansi, a scavenger who discovers the ship. He mistakes
it for the society’s supreme god when PIM, the computer,
begins
to talk
to him. PIM shows stored images of past events to try
and get Jansi to learn how to send an SOS to Stelcorp
to rescue
the ship. PIM and Jansi continue to bond, resulting in PIM
taking on some of Jansi's emotions, including a desire for survival
which leads the two into an alliance against the rescue team.


"The real danger is not that computers will begin to think like men,
but that men will begin to think like computers." [55]
-Sydney J. Harris